AeonLucid/POGOProtos


A central repository for all proto files of PokémonGO.

Download


Step 1. Add the JitPack repository to your build file

Add it in your root settings.gradle at the end of repositories:

	dependencyResolutionManagement {
		repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS)
		repositories {
			mavenCentral()
			maven { url 'https://jitpack.io' }
		}
	}

Add it in your settings.gradle.kts at the end of repositories:

	dependencyResolutionManagement {
		repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS)
		repositories {
			mavenCentral()
			maven { url = uri("https://jitpack.io") }
		}
	}

Add to pom.xml

	<repositories>
		<repository>
		    <id>jitpack.io</id>
		    <url>https://jitpack.io</url>
		</repository>
	</repositories>

Add it in your build.sbt at the end of resolvers:

 
    resolvers += "jitpack" at "https://jitpack.io"
        
    

Add it in your project.clj at the end of repositories:

 
    :repositories [["jitpack" "https://jitpack.io"]]
        
    

Step 2. Add the dependency

	dependencies {
		implementation 'com.github.AeonLucid:POGOProtos:'
	}
	dependencies {
		implementation("com.github.AeonLucid:POGOProtos:")
	}
	<dependency>
	    <groupId>com.github.AeonLucid</groupId>
	    <artifactId>POGOProtos</artifactId>
	    <version></version>
	</dependency>

                            
    libraryDependencies += "com.github.AeonLucid" % "POGOProtos" % ""
        
        

                            
    :dependencies [[com.github.AeonLucid/POGOProtos ""]]
        
        

Readme


This project is no longer maintained. Please use https://github.com/Furtif/POGOProtos instead, which is a fork of this project.

~POGOProtos~

This repository contains the ProtoBuf .proto files needed to decode the PokémonGo RPC.

If you want to know which messages are implemented right now, click here.

Usage

Versioning

We are following semantic versioning for POGOProtos. Every version will be mapped to their current PokémonGo version.

| Version | Android | iOS | Extra | |--------------|---------------|---------------|---------------------------| | 2.14.0 | 0.71.0 | 1.41.0 | | | 2.13.0 | 0.69.1 | 1.39.1 | | | 2.12.0 | 0.69.0 | 1.39.0 | | | 2.11.0 | 0.67.2 | 1.37.2 | | | 2.11.0-beta | 0.67.1 | 1.37.1 | | | 2.10.x | 0.63.1 | 1.33.1 | | | 2.9.2 | 0.61.0 | 1.31.0 | Updated protobuf to 3.3.0 | | 2.9.1 | 0.61.0 | 1.31.0 | Updated protobuf to 3.2.0 | | 2.9.0 | 0.61.0 | 1.31.0 | | | 2.8.0 | 0.59.1 | 1.29.1 | | | 2.7.0 | 0.57.2 | 1.27.2 | | | 2.6.x | 0.55.0 | 1.25.0 | | | 2.5.x | 0.53.1 | 1.23.1 | | | 2.4.x | 0.51.0 | 1.21.0 | | | 2.3.0 | 0.49.1 | 1.19.1 | | | 2.2.0 | 0.47.1 | 1.17.0 | | | 2.1.0 | 0.45.0 | 1.15.0 | | | 2.1.0-beta | 0.45.0 | 1.15.0 | | | 2.0.x | 0.43.4 | 1.13.4 | |

If you want to figure out the current version in an automated system, use this file.

https://raw.githubusercontent.com/AeonLucid/POGOProtos/master/.current-version

Note: This file will contain pre-release versions too.

Preparation

Current recommended protoc version: "Protocol Buffers v3.3.0".

You can find download links here.

Windows

Be sure to add protoc to your environmental path.

*nix

Ensure that you have the newest version of protoc installed.

OS X

Use homebrew to install protobuf with brew install --devel protobuf.

Compilation

The compilation creates output specifically for the target language, i.e. respecting naming conventions, etc.
This is an example of how the generated code will be organized:

python compile.py cpp:
 - POGOProtos/Data/PlayerData.proto -> POGOProtos/Data/PlayerData.pb.cpp
python compile.py csharp:
 - POGOProtos/Data/PlayerData.proto -> POGOProtos/Data/PlayerData.g.cs
python compile.py go:
- POGOProtos/Data/*.proto -> github.com/aeonlucid/pogoprotos/data
- POGOProtos/Data/PlayerData.proto -> github.com/aeonlucid/pogoprotos/data/player_data.pb.go
python compile.py java:
 - POGOProtos/Data/*.proto -> com/github/aeonlucid/pogoprotos/Data.java
python compile.py js:
- POGOProtos/**/*.proto -> pogoprotos.js
python compile.py objc:
 - POGOProtos/Data/PlayerData.proto -> POGOProtos/Data/PlayerData.pbobjc.m
python compile.py python:
 - POGOProtos/Data/*.proto -> pogoprotos/data/__init__.py
 - POGOProtos/Data/PlayerData.proto -> pogoprotos/data/player_data_pb2.py
python compile.py ruby:
 - POGOProtos/Data/*.proto -> pogoprotos/data.rb
 - POGOProtos/Data/PlayerData.proto -> pogoprotos/data/player_data.rb

Command

Run python compile.py --help for help.

Extra information

You can find all available languages here https://github.com/google/protobuf.

Libraries

If you don't want to compile POGOProtos but instead use it directly, check out the following repository.

| Language | Source | |------------------|---------------------------------------------------------| | NodeJS | https://github.com/rastapasta/node-pokemongo-protobuf | | NodeJS (pure JS) | https://github.com/cyraxx/node-pogo-protos | | .NET | https://github.com/AeonLucid/POGOProtos.NetStandard1 | | .NET | https://github.com/Necrobot-Private/POGOProtos | | .NET | https://github.com/johnduhart/POGOProtos-dotnet | | PHP | https://github.com/jaspervdm/pogoprotos-php | | Go | https://github.com/pkmngo-odi/pogo-protos | | Haskell | https://github.com/relrod/pokemon-go-protobuf-types | | Rust | https://github.com/rockneurotiko/pokemon-go-protobuf-rs |