Step 1. Add the JitPack repository to your build file
Add it in your root settings.gradle at the end of repositories:
dependencyResolutionManagement {
repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS)
repositories {
mavenCentral()
maven { url 'https://jitpack.io' }
}
}
Add it in your settings.gradle.kts at the end of repositories:
dependencyResolutionManagement {
repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS)
repositories {
mavenCentral()
maven { url = uri("https://jitpack.io") }
}
}
Add to pom.xml
<repositories>
<repository>
<id>jitpack.io</id>
<url>https://jitpack.io</url>
</repository>
</repositories>
Add it in your build.sbt at the end of resolvers:
resolvers += "jitpack" at "https://jitpack.io"
Add it in your project.clj at the end of repositories:
:repositories [["jitpack" "https://jitpack.io"]]
Step 2. Add the dependency
dependencies {
implementation 'com.github.Jonatino:Abendigo-Offset-Scanner:1.6'
}
dependencies {
implementation("com.github.Jonatino:Abendigo-Offset-Scanner:1.6")
}
<dependency>
<groupId>com.github.Jonatino</groupId>
<artifactId>Abendigo-Offset-Scanner</artifactId>
<version>1.6</version>
</dependency>
libraryDependencies += "com.github.Jonatino" % "Abendigo-Offset-Scanner" % "1.6"
:dependencies [[com.github.Jonatino/Abendigo-Offset-Scanner "1.6"]]
Java Based CSGO Offset Scanner
This library is licensed under the Apache License 2.0 and was created for use in my game modding platform called Abendigo which you can see here: https://github.com/Jire/Abendigo
This utility is used to scan the memory using byte-patterns to find the relative memory addresses for our cheat.
compile 'com.github.jonatino:CSGO-Offset-Scanner:1.6.9'
<dependency>
<groupId>com.github.jonatino</groupId>
<artifactId>CSGO-Offset-Scanner</artifactId>
<version>1.6.9</version>
<type>pom</type>
</dependency>
As of right now the project is currently not complete. The following are features I plan on adding:
dump
the offsets to a file format of your choice.