SilverTiger/lwjgl3-tutorial


Tutorial for the Lightweight Java Game Library (LWJGL) 3

Download


Step 1. Add the JitPack repository to your build file

Add it in your root settings.gradle at the end of repositories:

	dependencyResolutionManagement {
		repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS)
		repositories {
			mavenCentral()
			maven { url 'https://jitpack.io' }
		}
	}

Add it in your settings.gradle.kts at the end of repositories:

	dependencyResolutionManagement {
		repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS)
		repositories {
			mavenCentral()
			maven { url = uri("https://jitpack.io") }
		}
	}

Add to pom.xml

	<repositories>
		<repository>
		    <id>jitpack.io</id>
		    <url>https://jitpack.io</url>
		</repository>
	</repositories>

Add it in your build.sbt at the end of resolvers:

 
    resolvers += "jitpack" at "https://jitpack.io"
        
    

Add it in your project.clj at the end of repositories:

 
    :repositories [["jitpack" "https://jitpack.io"]]
        
    

Step 2. Add the dependency

	dependencies {
		implementation 'com.github.SilverTiger:lwjgl3-tutorial:'
	}
	dependencies {
		implementation("com.github.SilverTiger:lwjgl3-tutorial:")
	}
	<dependency>
	    <groupId>com.github.SilverTiger</groupId>
	    <artifactId>lwjgl3-tutorial</artifactId>
	    <version></version>
	</dependency>

                            
    libraryDependencies += "com.github.SilverTiger" % "lwjgl3-tutorial" % ""
        
        

                            
    :dependencies [[com.github.SilverTiger/lwjgl3-tutorial ""]]
        
        

Readme


Lightweight Java Game Library 3 Tutorial

This tutorial is for anyone who wants to get started with the new version of the Lightweight Java Game Library.
In the course of the tutorial we will use OpenGL 3.2 Core Profile for creating a small game with shaders. For older hardware there will possibly be an OpenGL 2.1 version available.

For a table of contents you can look into the wiki of this repository.