droidapp/TAndroidLame


Download


Step 1. Add the JitPack repository to your build file

Add it in your root settings.gradle at the end of repositories:

	dependencyResolutionManagement {
		repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS)
		repositories {
			mavenCentral()
			maven { url 'https://jitpack.io' }
		}
	}

Add it in your settings.gradle.kts at the end of repositories:

	dependencyResolutionManagement {
		repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS)
		repositories {
			mavenCentral()
			maven { url = uri("https://jitpack.io") }
		}
	}

Add to pom.xml

	<repositories>
		<repository>
		    <id>jitpack.io</id>
		    <url>https://jitpack.io</url>
		</repository>
	</repositories>

Add it in your build.sbt at the end of resolvers:

 
    resolvers += "jitpack" at "https://jitpack.io"
        
    

Add it in your project.clj at the end of repositories:

 
    :repositories [["jitpack" "https://jitpack.io"]]
        
    

Step 2. Add the dependency

	dependencies {
		implementation 'com.github.droidapp:TAndroidLame:'
	}
	dependencies {
		implementation("com.github.droidapp:TAndroidLame:")
	}
	<dependency>
	    <groupId>com.github.droidapp</groupId>
	    <artifactId>TAndroidLame</artifactId>
	    <version></version>
	</dependency>

                            
    libraryDependencies += "com.github.droidapp" % "TAndroidLame" % ""
        
        

                            
    :dependencies [[com.github.droidapp/TAndroidLame ""]]
        
        

Readme


AndroidLame

AndroidLame is a wrapper Library for Android/Java around Lame MP3 encoder (http://lame.sourceforge.net/)
Built using NDK and Andorid studio with experimental gradle plugin.

##Gradle dependency ####build.gradle (project)

allprojects {
		repositories {
			...
			maven { url "https://jitpack.io" }
		}
	}

####app/build.gradle

dependencies {
	        compile 'com.github.naman14:TAndroidLame:1.0'
	}

#Usage

AndoridLame androidLame = new AndroidLame(); //everything set to defaults

#####or

LameBuilder builder = new LameBuilder()
                .setInSampleRate(inSamplerate)
                .setOutChannels(numChannels)
                .setOutBitrate(bitrate)
                .setOutSampleRate(outSamplerate)
                .setMode(mode)
                .setQuality(quality)
                .setVbrMode(vbrMode)
                .setVbrQuality(vbrQuality)
                .setScaleInput(scaleInput)
                .setId3tagTitle(title)
                .setId3tagAlbum(album)
                .setId3tagArtist(artist)
                .setId3tagYear(year)
                .setId3tagComment(comment)
                .setLowpassFreqency(freq)
                .setHighpassFreqency(freq)
                .setAbrMeanBitrate(meanBitRate);
              
AndroidLame androidLame = builder.build(); //use this
AndroidLame androidLame = new AndroidLame(builder); //or this

##Building with Android studio

Import the project and download the experimental gradle plugin and corresponding gradle version.
experimental-0.6.0alpha5 plugin version and 2.10 gradle version
(http://tools.android.com/tech-docs/new-build-system/gradle-experimental) Use ndk-build in androidlame/src/main/jni (where Android.mk is located) to generate the libandroidlame.so shared library
(Android studio should automatically generate the so file when building but somehow it doesn't)

##Documentation

##LameBuilder

LameBuilder is a wrapper around the extra initialisation parameters in Lame.

inSampleRate - input sample rate in Hz. default = 44100hz
numChannels - number of channels in input stream. default=2
bitrate - set the bitrate of out stream
outSampleRate - output sample rate in Hz. default = 0, which means LAME picks best value
based on the amount of compression
quality - quality = 0 to 9. 0=best (very slow). 9=worst. default = 5
scaleInput - scale the input by this amount before encoding. default=1

Mode - sets a preset mode

public enum Mode {
        STEREO, JSTEREO, MONO, DEFAULT
    }

vbrMode There are 3 bitrate modes in Lame - CBR, VBR, ABR
CBR Constant Bit Rate (default) - CBR encodes every frame at the same bitrate.
VBR Variable Bit Rate - The final file size of a VBR encode is less predictable, but the quality is usually better.
ABR Average Bit rate - A compromise between VBR and CBR modes, ABR encoding varies bits around a specified target bitrate. use setAbrBitrate to set the mean bitrate to be used for encoding

setVbrMode default = VBR_OFF = CBR

public enum VbrMode {
        VBR_OFF, VBR_RH, VBR_MTRH, VBR_ABR, VBR_DEFAUT
    }

If using ABR, use setAbrBitrate to set the mean bitrate in kbps, value is ignored if used with other vbr modes

vbrQuality VBR quality level. 0=highest 9=lowest, Range [0,...,10[
lowpassFrequency freq in Hz to apply lowpass. Default = 0 = lame chooses. -1 = disabled
highpassFrequency freq in Hz to apply highpass. Default = 0 = lame chooses. -1 = disabled

setId3... - to set id3 tags

##AndroidLame
A wrapper class for actual native implementation and encoding

encode(short[] buffer_l, short[] buffer_r, int samples, byte[] mp3buf)
input pcm data
returns number of bytes output in mp3buf

encodeBufferInterleaved(short[] pcm, int samples, byte[] mp3buf);
as above, but input has L & R channel data interleaved.
num_samples = number of samples in the L (or R) channel, not the total number of samples in pcm[]

lameFlush(byte[] mp3buf);
flushes the intenal PCM buffers, and returns the final mp3 frames, will also write id3v1 tags (if any) into the bitstream returns number of bytes output to mp3buf

Demo

A sample apk is avilable in releases.
(Remember to grant permissions from settings on Marshmallow devices or app will crash)

Sample apk has two demos -

  • Encoding .wav to mp3 and
  • Recording audio using AudioRecorder and encoding in real time to mp3
<img src="https://raw.githubusercontent.com/naman14/TAndroidLame/master/app/Screenshot1.png" alt="alt text" width="250" height="500"> <img src="https://raw.githubusercontent.com/naman14/TAndroidLame/master/app/Screenshot2.png" alt="alt text" width="250" height="500">

License

(c) 2015 Naman Dwivedi

This is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This software is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this app. If not, see https://www.gnu.org/licenses/.