Step 1. Add the JitPack repository to your build file
Add it in your root settings.gradle at the end of repositories:
dependencyResolutionManagement {
repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS)
repositories {
mavenCentral()
maven { url 'https://jitpack.io' }
}
}
Add it in your settings.gradle.kts at the end of repositories:
dependencyResolutionManagement {
repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS)
repositories {
mavenCentral()
maven { url = uri("https://jitpack.io") }
}
}
Add to pom.xml
<repositories>
<repository>
<id>jitpack.io</id>
<url>https://jitpack.io</url>
</repository>
</repositories>
Add it in your build.sbt at the end of resolvers:
resolvers += "jitpack" at "https://jitpack.io"
Add it in your project.clj at the end of repositories:
:repositories [["jitpack" "https://jitpack.io"]]
Step 2. Add the dependency
dependencies {
implementation 'com.github.emotionallove:baritone:1.1.5'
}
dependencies {
implementation("com.github.emotionallove:baritone:1.1.5")
}
<dependency>
<groupId>com.github.emotionallove</groupId>
<artifactId>baritone</artifactId>
<version>1.1.5</version>
</dependency>
libraryDependencies += "com.github.emotionallove" % "baritone" % "1.1.5"
:dependencies [[com.github.emotionallove/baritone "1.1.5"]]
A Minecraft pathfinder bot.
Baritone is the pathfinding system used in Impact since 4.4. There's a showcase video made by @Adovin#3153 on Baritone's integration into Impact. Here's a video I made showing off what it can do.
This project is an updated version of MineBot, the original version of the bot for Minecraft 1.8, rebuilt for 1.12.2. Baritone focuses on reliability and particularly performance (it's over 30x faster than MineBot at calculating paths).
Have committed at least once a day for the last 6 months =D 🦀
1Leijurv3DWTrGAfmmiTphjhXLvQiHg7K2
Here are some links to help to get started:
BaritoneAPI.getSettings().allowSprint.value = true;
BaritoneAPI.getSettings().primaryTimeoutMS.value = 2000L;
BaritoneAPI.getProvider().getPrimaryBaritone().getCustomGoalProcess().setGoalAndPath(new GoalXZ(10000, 20000));
That's what it's for, sure! (As long as usage is in compliance with the LGPL 3 License)
Magic. (Hours of Leijurv enduring excruciating pain)
It's named for FitMC's deep sultry voice.