junkdog/libgdx-packer-maven-plugin


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Step 1. Add the JitPack repository to your build file

Add it in your root settings.gradle at the end of repositories:

	dependencyResolutionManagement {
		repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS)
		repositories {
			mavenCentral()
			maven { url 'https://jitpack.io' }
		}
	}

Add it in your settings.gradle.kts at the end of repositories:

	dependencyResolutionManagement {
		repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS)
		repositories {
			mavenCentral()
			maven { url = uri("https://jitpack.io") }
		}
	}

Add to pom.xml

	<repositories>
		<repository>
		    <id>jitpack.io</id>
		    <url>https://jitpack.io</url>
		</repository>
	</repositories>

Add it in your build.sbt at the end of resolvers:

 
    resolvers += "jitpack" at "https://jitpack.io"
        
    

Add it in your project.clj at the end of repositories:

 
    :repositories [["jitpack" "https://jitpack.io"]]
        
    

Step 2. Add the dependency

	dependencies {
		implementation 'com.github.junkdog:libgdx-packer-maven-plugin:'
	}
	dependencies {
		implementation("com.github.junkdog:libgdx-packer-maven-plugin:")
	}
	<dependency>
	    <groupId>com.github.junkdog</groupId>
	    <artifactId>libgdx-packer-maven-plugin</artifactId>
	    <version></version>
	</dependency>

                            
    libraryDependencies += "com.github.junkdog" % "libgdx-packer-maven-plugin" % ""
        
        

                            
    :dependencies [[com.github.junkdog/libgdx-packer-maven-plugin ""]]
        
        

Readme


A simple maven wrapper around libgdx's TexturePacker tool

Usage

    <plugin>
        <groupId>com.github.junkdog</groupId>
        <artifactId>libgdx-packer-maven-plugin</artifactId>
        <version>0.1.0-SNAPSHOT</version>
        <executions>
            <execution>
                <goals>
                    <goal>pack</goal>
                </goals>
                <configuration>
                    <!-- Where to look for raw sprites, default value given below -->
                    <assetFolder>src/main/sprites</assetFolder>
                    <!-- Name of pack file, default value given below -->
                    <packName>pack</packName>

					<!-- The section below maps directly against
					     com.badlogic.gdx.tools.texturepacker.TexturePacker.Settings -->
                    <packer>
                        <jpegQuality>0.92</jpegQuality>
                        <fast>true</fast>
                        <format>RGBA4444</format>
                        <wrapX>MirroredRepeat</wrapX>
                        <scale>1.0, 2.2</scale>
                        <filterMin>MipMap</filterMin>
                    </packer>
                </configuration>
            </execution>
        </executions>
    </plugin>