Step 1. Add the JitPack repository to your build file
Add it in your root settings.gradle at the end of repositories:
dependencyResolutionManagement {
repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS)
repositories {
mavenCentral()
maven { url 'https://jitpack.io' }
}
}
Add it in your settings.gradle.kts at the end of repositories:
dependencyResolutionManagement {
repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS)
repositories {
mavenCentral()
maven { url = uri("https://jitpack.io") }
}
}
Add to pom.xml
<repositories>
<repository>
<id>jitpack.io</id>
<url>https://jitpack.io</url>
</repository>
</repositories>
Add it in your build.sbt at the end of resolvers:
resolvers += "jitpack" at "https://jitpack.io"
Add it in your project.clj at the end of repositories:
:repositories [["jitpack" "https://jitpack.io"]]
Step 2. Add the dependency
dependencies {
implementation 'com.github.kibotu:unity-gradle-plugin:1.0.0'
}
dependencies {
implementation("com.github.kibotu:unity-gradle-plugin:1.0.0")
}
<dependency>
<groupId>com.github.kibotu</groupId>
<artifactId>unity-gradle-plugin</artifactId>
<version>1.0.0</version>
</dependency>
libraryDependencies += "com.github.kibotu" % "unity-gradle-plugin" % "1.0.0"
:dependencies [[com.github.kibotu/unity-gradle-plugin "1.0.0"]]
Build your Unity 3D projects with Gradle.
Assets/GradleBuild
folder as a .unitypackagebuildscript {
repositories {
jcenter()
maven { url "https://jitpack.io" }
}
dependencies {
classpath 'com.github.kibotu:unity-gradle-plugin:1.0.0'
}
}
allprojects {
repositories {
jcenter()
maven { url "https://jitpack.io" }
}
}
apply plugin: 'com.zasadnyy.unity'
$cd [unity project root]
$gradle init
- initialize Gradle wrapper, create settings.gradle, build.gradleunity.path
in local.properties
, e.g. unity.path=/Applications/Unity/Unity.app/Contents/MacOS
Apply unity plugin in build.gradle
plugins {
id "com.zasadnyy.unity" version "0.1.1"
}
Add Unity plugin configuration
unity {
common {
bundleId 'com.zasadnyy.testapp'
bundleVersion 'v0.1'
scenes 'Assets/Scenes/MainScene.unity', 'Assets/Scenes/MainScene1.unity'
}
android {
splitApplicationBinary false
bundleVersionCode 42
signingConfigs {
debug {
storePath 'keystores/get-social-debug.keystore'
storePassword 'android'
keyAlias 'androiddebugkey'
keyPassword 'android'
}
}
signingConfig signingConfigs.debug
}
ios {
shortBundleVersion 'v0.1'
}
}
Assets/GradleBuild
from example-unity-project into your Unity project$./gradlew tasks
$./gradlew buildAndroidPlayer
dist/android
folderFull DSL documentation coming soon... Meantime, check example to find available options.
Check the example-unity-project folder for an example project.
The project is published under the Apache 2 license. Feel free to clone and modify repo as you want, but don't forget to add a reference to the author.