Step 1. Add the JitPack repository to your build file
Add it in your root build.gradle at the end of repositories:
dependencyResolutionManagement {
repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS)
repositories {
mavenCentral()
maven { url 'https://jitpack.io' }
}
}
<repositories>
<repository>
<id>jitpack.io</id>
<url>https://jitpack.io</url>
</repository>
</repositories>
Add it in your build.sbt at the end of resolvers:
resolvers += "jitpack" at "https://jitpack.io"
Add it in your project.clj at the end of repositories:
:repositories [["jitpack" "https://jitpack.io"]]
Step 2. Add the dependency
dependencies {
implementation 'com.github.picnicsupermarket:fingerpaintview:1.3'
}
<dependency>
<groupId>com.github.picnicsupermarket</groupId>
<artifactId>fingerpaintview</artifactId>
<version>1.3</version>
</dependency>
libraryDependencies += "com.github.picnicsupermarket" % "fingerpaintview" % "1.3"
:dependencies [[com.github.picnicsupermarket/fingerpaintview "1.3"]]
A simple view to allow drawing on top of any bitmap, which generates a final bitmap with the correct scaling and transformations applied to it, ensuring the output respects what is shown on the screen.
Add this in your root build.gradle
file (not your module build.gradle
file):
allprojects {
repositories {
...
maven { url "https://jitpack.io" }
}
}
Add this to your module's build.gradle
file:
dependencies {
...
implementation 'com.github.PicnicSupermarket:FingerPaintView:1.1'
}
FingerPaintImageView
into your layout xml
file. Make sure you set the base src
image:<tech.picnic.fingerpaintview.FingerPaintImageView
android:id="@+id/finger"
android:layout_width="300dp"
android:layout_height="300dp"
android:layout_alignParentTop="true"
android:layout_centerHorizontal="true"
android:layout_marginTop="8dp"
android:src="@drawable/ic_launcher_background"
app:inEditMode="true" />
Make sure the view is in edit mode (app:inEditMode="true"
)
Go crazy drawing on the view. When you're done with the drawing, you can access the final bitmap
via the view's getDrawable()
method. This bitmap will be the result of the original bitmap combined with your custom drawing.
val bitmap = fingerPaintView.bitmap
WYSIWYG
: transformation and scaling is applied to ensure the final bitmap is the same as what you see on screenThe following attributes can be set either via xml or programmatically at runtime to generate different drawing effects:
<attr name="strokeColor" format="color" /> <!-- color of the path -->
<attr name="strokeWidth" format="dimension" /> <!-- width of the path -->
<attr name="inEditMode" format="boolean" /> <!-- enable/disable drawing on the view -->
<attr name="touchTolerance" format="float" /> <!-- smoothness between paths -->
Refer to the sample project to see a live example of this library in action.
To contribute code you can do so through directly via GitHub by forking this repository and sending a pull request.
When submitting code, please make every effort to follow existing conventions and style in order to keep the code as readable as possible.
Copyright 2018 Picnic Technologies
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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