race604/WaveLoading


A wave-like loading drawable

Download


Step 1. Add the JitPack repository to your build file

Add it in your root settings.gradle at the end of repositories:

	dependencyResolutionManagement {
		repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS)
		repositories {
			mavenCentral()
			maven { url 'https://jitpack.io' }
		}
	}

Add it in your settings.gradle.kts at the end of repositories:

	dependencyResolutionManagement {
		repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS)
		repositories {
			mavenCentral()
			maven { url = uri("https://jitpack.io") }
		}
	}

Add to pom.xml

	<repositories>
		<repository>
		    <id>jitpack.io</id>
		    <url>https://jitpack.io</url>
		</repository>
	</repositories>

Add it in your build.sbt at the end of resolvers:

 
    resolvers += "jitpack" at "https://jitpack.io"
        
    

Add it in your project.clj at the end of repositories:

 
    :repositories [["jitpack" "https://jitpack.io"]]
        
    

Step 2. Add the dependency

	dependencies {
		implementation 'com.github.race604:WaveLoading:1.1.0'
	}
	dependencies {
		implementation("com.github.race604:WaveLoading:1.1.0")
	}
	<dependency>
	    <groupId>com.github.race604</groupId>
	    <artifactId>WaveLoading</artifactId>
	    <version>1.1.0</version>
	</dependency>

                            
    libraryDependencies += "com.github.race604" % "WaveLoading" % "1.1.0"
        
        

                            
    :dependencies [[com.github.race604/WaveLoading "1.1.0"]]
        
        

Readme


#WaveLoading

This library provides a wave loading animation as a Drawable.

screenshot

How to use

Add dependency:

compile 'com.race604.waveloading:library:1.1.1'

Use in your project with only one line:

Drawable mWaveDrawable = new WaveDrawable(otherDrawable);

// Use as common drawable
imageView.setImageDrawable(mWaveDrawable);

Other configurable APIs:

  • public void setWaveAmplitude(int amplitude), set wave amplitude (in pixels)
  • public void setWaveLength(int length), set wave length (in pixels)
  • public void setWaveSpeed(int step), set wave move speed (in pixels)
  • public void setIndeterminate(boolean indeterminate), like progress bar, if run in indeterminate mode, it'll increase water level over and over again, otherwise, you can use boolean setLevel(int level) to set the water level, acting as loading progress.
  • public void setIndeterminateAnimator(ValueAnimator animator), set you customised animator for wave loading animation in indeterminate mode.

License

MIT