stefanbanu/FXGL


Java / JavaFX / Kotlin Game Library (Engine) http://almasb.github.io/FXGL/

Download


Step 1. Add the JitPack repository to your build file

Add it in your root settings.gradle at the end of repositories:

	dependencyResolutionManagement {
		repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS)
		repositories {
			mavenCentral()
			maven { url 'https://jitpack.io' }
		}
	}

Add it in your settings.gradle.kts at the end of repositories:

	dependencyResolutionManagement {
		repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS)
		repositories {
			mavenCentral()
			maven { url = uri("https://jitpack.io") }
		}
	}

Add to pom.xml

	<repositories>
		<repository>
		    <id>jitpack.io</id>
		    <url>https://jitpack.io</url>
		</repository>
	</repositories>

Add it in your build.sbt at the end of resolvers:

 
    resolvers += "jitpack" at "https://jitpack.io"
        
    

Add it in your project.clj at the end of repositories:

 
    :repositories [["jitpack" "https://jitpack.io"]]
        
    

Step 2. Add the dependency

	dependencies {
		implementation 'com.github.stefanbanu:FXGL:0.2.9'
	}
	dependencies {
		implementation("com.github.stefanbanu:FXGL:0.2.9")
	}
	<dependency>
	    <groupId>com.github.stefanbanu</groupId>
	    <artifactId>FXGL</artifactId>
	    <version>0.2.9</version>
	</dependency>

                            
    libraryDependencies += "com.github.stefanbanu" % "FXGL" % "0.2.9"
        
        

                            
    :dependencies [[com.github.stefanbanu/FXGL "0.2.9"]]
        
        

Readme


FXGL

JavaFX Game Development Framework

Maven Central Javadoc Code CI Coverage Codacy

Chat Showcase Wiki MIT

Good for ...

  • 2D / casual games
  • Hobby / academic projects
  • Learning / improving game development skills
  • Fast prototyping of game ideas

Not so good for ...

  • 3D, mobile or web (until JavaFX can readily support these)

Latest Release Features

Graphics & UI | Application Framework :---: | :---: JavaFX 8 | FXEventBus Multi-Layer Rendering | Time Management System (in-game time + real time) Canvas Particle System | Multithreading Dynamic Texture Manipulation | Log4j2 Sprite Sheet Animations | Performance Monitor + Profiling Target Screen Resolution (+Fullscreen) | Global Services Framework Customizable Intro Video / Animation | Developer Panel Customizable Main Menu / Game Menu (3 built-in menu styles) | GC-free Object Pooling Customizable UI elements (Dialogs, Bars, Buttons, etc)<br/><img src="https://raw.githubusercontent.com/AlmasB/git-server/master/storage/images/progress_bar.jpg" width="512" /><br/><img src="https://raw.githubusercontent.com/AlmasB/git-server/master/storage/images/profile.jpg" width="512" /> | Customizable Global CSS for menus / UI elements | Post-processing Effects (alpha) |

User Input | I/O :---: | :---: Key & Mouse Bindings | EasyIO & Networking (TCP and UDP) Full Input Mocking | Asset Management (".png", ".jpg", ".wav", ".mp3", ".txt", ".ttf/.otf", custom)

Physics | Utilities :---: | :---: JBox2D | GameUtils FXGL Physics (BBox + SAT) | Unified Collision Handling (JBox2D + FXGL physics) |

Gameplay | AI :---: | :---: Ents (ECS) | gdxAI Full Game Loop | AStar Quick Time Events (QTE)<br/><img src="https://raw.githubusercontent.com/AlmasB/git-server/master/storage/images/QTE.jpg" width="256" /> | JavaScript Behavior Injections (for entities) + JavaScript FXGL Environment Variables<br/><br/><img src="https://raw.githubusercontent.com/AlmasB/git-server/master/storage/images/JS.jpg" width="768" /> Achievement System| Notification System<br/><img src="https://raw.githubusercontent.com/AlmasB/git-server/master/storage/images/achievement.jpg" width="512" /> | Saving / Loading System | User Profiles (Save/Load/Restore Game Settings) | Level Parsers (.txt, .json (alpha) using jackson)| Quest Tracker<br/><img src="https://raw.githubusercontent.com/AlmasB/git-server/master/storage/images/quests.jpg" width="512" />|

If you have a use case (feature) that FXGL doesn't cover, raise an issue, carefully describing the use case.

Showcase

You can browse sample games (with screenshots) on the FXGLGames website. The source code is included.

Java Example

public class BasicGameApp extends GameApplication {

    @Override
    protected void initSettings(GameSettings settings) {
        settings.setWidth(800);
        settings.setHeight(600);
        settings.setTitle("Basic Game App");
        settings.setVersion("0.1");
        // other settings
    }

    @Override
    protected void initInput() {}

    @Override
    protected void initAssets() {}

    @Override
    protected void initGame() {}

    @Override
    protected void initPhysics() {}

    @Override
    protected void initUI() {}

    @Override
    protected void onUpdate(double tpf) {}

    public static void main(String[] args) {
        launch(args);
    }
}

Kotlin Example

class BasicGameApp : GameApplication() {

    override fun initSettings(settings: GameSettings) {
        with(settings) {
            width = 800
            height = 600
            title = "Basic Game App"
            version = "0.1"
            // other settings
        }
    }

    override fun initInput() { }

    override fun initAssets() { }

    override fun initGame() { }

    override fun initPhysics() { }

    override fun initUI() { }

    override fun onUpdate(tpf: Double) { }
}

fun main(args: Array<String>) {
    Application.launch(BasicGameApp::class.java, *args)
}
  • (up to date) For all "Getting Started" tutorials check out the Wiki.
  • (up to date) The Samples folder will be constantly updated to include demonstrations of various features.
  • (outdated) The YouTube videos will walk you through the basics.
  • For advanced examples please see FXGLGames.

Setup Video Tutorials

Maven

<dependency>
    <groupId>com.github.almasb</groupId>
    <artifactId>fxgl</artifactId>
    <version>0.2.9</version>
</dependency>

Gradle

dependencies {
    compile 'com.github.almasb:fxgl:0.2.9'
}

Uber jar

Latest pre-compiled uber jar can be found in Releases

Contact

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