Step 1. Add the JitPack repository to your build file
Add it in your root settings.gradle at the end of repositories:
dependencyResolutionManagement {
repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS)
repositories {
mavenCentral()
maven { url 'https://jitpack.io' }
}
}
Add it in your settings.gradle.kts at the end of repositories:
dependencyResolutionManagement {
repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS)
repositories {
mavenCentral()
maven { url = uri("https://jitpack.io") }
}
}
Add to pom.xml
<repositories>
<repository>
<id>jitpack.io</id>
<url>https://jitpack.io</url>
</repository>
</repositories>
Add it in your build.sbt at the end of resolvers:
resolvers += "jitpack" at "https://jitpack.io"
Add it in your project.clj at the end of repositories:
:repositories [["jitpack" "https://jitpack.io"]]
Step 2. Add the dependency
dependencies {
implementation 'com.github.trixt0r:gdx-spriter:1.0.1'
}
dependencies {
implementation("com.github.trixt0r:gdx-spriter:1.0.1")
}
<dependency>
<groupId>com.github.trixt0r</groupId>
<artifactId>gdx-spriter</artifactId>
<version>1.0.1</version>
</dependency>
libraryDependencies += "com.github.trixt0r" % "gdx-spriter" % "1.0.1"
:dependencies [[com.github.trixt0r/gdx-spriter "1.0.1"]]
This project implements the abstract loader and drawer classes of the generic Java implementation for Spriter.
Simply import com.brashmonkey.spriter.gdx.Loader
and
com.brashmonkey.spriter.gdx.Drawer
and you should be ready to go.
public class SpriterTest implements ApplicationListener {
Player player;
ShapeRenderer renderer;
SpriteBatch batch;
Drawer drawer;
Loader loader;
OrthographicCamera cam;
@Override
public void create() {
cam = new OrthographicCamera();
cam.zoom = 1f;
renderer = new ShapeRenderer();
batch = new SpriteBatch();
FileHandle handle = Gdx.files.internal("assets/monster/basic_002.scml");
Data data = new SCMLReader(handle.read()).getData();
loader = new Loader(data);
loader.load(handle.file());
drawer = new Drawer(loader, batch, renderer);
player = new Player(data.getEntity(0));
}
@Override
public void resize(int width, int height) {
cam.setToOrtho(false, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
cam.position.set(0, 0, 0f);
cam.update();
renderer.setProjectionMatrix(cam.combined);
batch.setProjectionMatrix(cam.combined);
}
@Override
public void render() {
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
player.update();
batch.begin();
drawer.draw(player);
batch.end();
}
@Override
public void pause() {
}
@Override
public void resume() {
}
@Override
public void dispose() {
renderer.dispose();
loader.dispose();
}
}
For more examples, checkout the examples based on LibGDX.
Add the following repository url:
https://raw.github.com/Trixt0r/gdx-spriter/mvn/
GroupId is com.brashmonkey.spriter
ArtifactId is gdx-spriter