Trixt0r/gdx-spriter


LibGDX implementation for Spriter

Download


Step 1. Add the JitPack repository to your build file

Add it in your root settings.gradle at the end of repositories:

	dependencyResolutionManagement {
		repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS)
		repositories {
			mavenCentral()
			maven { url 'https://jitpack.io' }
		}
	}

Add it in your settings.gradle.kts at the end of repositories:

	dependencyResolutionManagement {
		repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS)
		repositories {
			mavenCentral()
			maven { url = uri("https://jitpack.io") }
		}
	}

Add to pom.xml

	<repositories>
		<repository>
		    <id>jitpack.io</id>
		    <url>https://jitpack.io</url>
		</repository>
	</repositories>

Add it in your build.sbt at the end of resolvers:

 
    resolvers += "jitpack" at "https://jitpack.io"
        
    

Add it in your project.clj at the end of repositories:

 
    :repositories [["jitpack" "https://jitpack.io"]]
        
    

Step 2. Add the dependency

	dependencies {
		implementation 'com.github.trixt0r:gdx-spriter:1.0.1'
	}
	dependencies {
		implementation("com.github.trixt0r:gdx-spriter:1.0.1")
	}
	<dependency>
	    <groupId>com.github.trixt0r</groupId>
	    <artifactId>gdx-spriter</artifactId>
	    <version>1.0.1</version>
	</dependency>

                            
    libraryDependencies += "com.github.trixt0r" % "gdx-spriter" % "1.0.1"
        
        

                            
    :dependencies [[com.github.trixt0r/gdx-spriter "1.0.1"]]
        
        

Readme


LibGDX Spriter

This project implements the abstract loader and drawer classes of the generic Java implementation for Spriter.

Simply import com.brashmonkey.spriter.gdx.Loader and com.brashmonkey.spriter.gdx.Drawer and you should be ready to go.

Example

public class SpriterTest implements ApplicationListener {

	Player player;
	ShapeRenderer renderer;
	SpriteBatch batch;
	Drawer drawer;
	Loader loader;
	OrthographicCamera cam;

	@Override
	public void create() {
		cam = new OrthographicCamera();
		cam.zoom = 1f;
		renderer = new ShapeRenderer();
		batch = new SpriteBatch();
		FileHandle handle = Gdx.files.internal("assets/monster/basic_002.scml");
		Data data = new SCMLReader(handle.read()).getData();

		loader = new Loader(data);
		loader.load(handle.file());

		drawer = new Drawer(loader, batch, renderer);

		player = new Player(data.getEntity(0));
	}

	@Override
	public void resize(int width, int height) {
		cam.setToOrtho(false, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
		cam.position.set(0, 0, 0f);
		cam.update();
		renderer.setProjectionMatrix(cam.combined);
		batch.setProjectionMatrix(cam.combined);
	}

	@Override
	public void render() {
		Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

		player.update();

		batch.begin();
			drawer.draw(player);
		batch.end();

	}

	@Override
	public void pause() {
	}

	@Override
	public void resume() {
	}

	@Override
	public void dispose() {
		renderer.dispose();
		loader.dispose();
	}
}

For more examples, checkout the examples based on LibGDX.

Dependency management with maven

Add the following repository url:

https://raw.github.com/Trixt0r/gdx-spriter/mvn/

GroupId is com.brashmonkey.spriter

ArtifactId is gdx-spriter