varFamily/cocos-ui-libgdx


a ui library of ligdx with cocostudio 一个cocostudio的ui解析库 http://varfamily.github.io/cocos-ui-libgdx

Download


Step 1. Add the JitPack repository to your build file

Add it in your root settings.gradle at the end of repositories:

	dependencyResolutionManagement {
		repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS)
		repositories {
			mavenCentral()
			maven { url 'https://jitpack.io' }
		}
	}

Add it in your settings.gradle.kts at the end of repositories:

	dependencyResolutionManagement {
		repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS)
		repositories {
			mavenCentral()
			maven { url = uri("https://jitpack.io") }
		}
	}

Add to pom.xml

	<repositories>
		<repository>
		    <id>jitpack.io</id>
		    <url>https://jitpack.io</url>
		</repository>
	</repositories>

Add it in your build.sbt at the end of resolvers:

 
    resolvers += "jitpack" at "https://jitpack.io"
        
    

Add it in your project.clj at the end of repositories:

 
    :repositories [["jitpack" "https://jitpack.io"]]
        
    

Step 2. Add the dependency

	dependencies {
		implementation 'com.github.varFamily:cocos-ui-libgdx:0.1.4'
	}
	dependencies {
		implementation("com.github.varFamily:cocos-ui-libgdx:0.1.4")
	}
	<dependency>
	    <groupId>com.github.varFamily</groupId>
	    <artifactId>cocos-ui-libgdx</artifactId>
	    <version>0.1.4</version>
	</dependency>

                            
    libraryDependencies += "com.github.varFamily" % "cocos-ui-libgdx" % "0.1.4"
        
        

                            
    :dependencies [[com.github.varFamily/cocos-ui-libgdx "0.1.4"]]
        
        

Readme


Build Status Codacy Badge Coverage Status Maintenance Apache 2

存档状态

虽然Cocos Studio已经处于实质上被官方放弃的状态,但是本项目依然不定期维护。 注意:必须把cocostudio的"编辑"选择 "拖动改变尺寸"

cocos-ui-libgdx

展示

图片来自网络,学习之用,如有侵权,请通知删除 <img src="docs/screenshot-1.gif" width="600px"/> <img src="docs/screenshot-3.gif" width="600px"/> <img src="docs/screenshot-2.gif" width="600px"/>

特性

  • 支持最新版的Cocos Studio进行开发,版本号v3.10
  • 仅支持Cocos Studio的Json格式,请在发布项目时选择Json格式
  • 支持Cocos Studio中大部分控件
  • 部分支持Cocos Studio的粒子效果
  • 部分支持Cocos Studio的动画效果,包括位移动画,缩放动画,帧动画(倾斜动画不支持)

快速入门

build.gradle中添加

    repositories {
       mavenCentral()
       maven { url 'https://jitpack.io' }
    }

    dependencies {
       compile 'com.github.varFamily:cocos-ui-libgdx:0.1.4'
       compile 'com.github.tianqiujie:nativefont:2.5.0'
    }

在代码中

FileHandle defaultFont = defaultFont = Gdx.files.internal("share/MLFZS.TTF");;
CocoStudioUIEditor editor = new CocoStudioUIEditor(
    Gdx.files.internal("demo/MainScene.json"), null, null, defaultFont, null);
Group group = editor.createGroup();

使用AssetManager

//load
 assetManager = new AssetManager();
        assetManager.setLogger(new Logger("hehehe", Logger.DEBUG));
        assetManager.setLoader(CocosScene.class, new CocosLoader(new InternalFileHandleResolver()));
        assetManager.load("mainscene/MenuScene.json", CocosScene.class);
//render
if (!init) {
            if (assetManager.update()) {
                init = true;
                initUi();
            }
        }
//initUi
CocosScene cocosScene = assetManager.get("mainscene/MenuScene.json", CocosScene.class);
        root = cocosScene.getRoot();
        stage.addActor(cocosScene.getRoot(assetManager));
        Gdx.input.setInputProcessor(stage);

###详细demo请看AMScreen

源码构建

项目使用gradle管理,直接运行./gradlew build即可。

如果需要运行demo,执行./gradlew demo即可。

##有问题反馈 在使用中有任何问题,欢迎用以下方式进行反馈

  • 在Github中直接创建一个issue
  • QQ群:187378034
  • QQ: 634416025

下一步计划

  • 完善cocos2dx的粒子系统
  • 添加更多单元测试
  • 检测所有Cocos Studio的demo,确保没有遗漏

感谢

  • 群友@Hey贡献了粒子解析效果的代码